Tuesday, November 9, 2010

How To Make A Walking Robot In WPF -- Part 3: Emissive Materials, Polygons, And Storyboards - CodeProject

Intro
This series of articles contains advice about how to model and animate shapes to create a simple character in WPF using C# code. There is a minimum of XAML involved in the example. Instead, C# classes are included which create the basic shape classes, and the model is constructed by building upon those shapes.
In the first two articles, we talked about basic shapes like triangles, rectangles, circles and cylinders. We also talked about back materials and about flat shading and smooth shading. We also covered some simple rotation transforms and animated rotations.
In this final article, we will add some other shapes we need to make our robot, and show how the kind of simple rotation transforms we saw before can be used to animate the arms and legs of our robot. We will also cover storyboards and emissive materials.
How To Make A Walking Robot In WPF -- Part 3: Emissive Materials, Polygons, And Storyboards - CodeProject
Enhanced by Zemanta

No comments: